2010-10-17

dicreasy2: (Theo)
2010-10-17 06:59 pm

The Harrison Boys' Non-bc - Part one

Hi, hi. I know I am behind with comments again, but I seem to be sitting down of an evening and doing something completely different to commenting. I've been like this for over a year now, and it annoys me, but I seem to be having real difficulty breaking the pattern and getting back to commenting like I used to. *sadface*

I have been doing simming things instead though, so it's not like I've neglected everything sim related. This week, I've been downloading stuff and working on the costumes for my Halloween shoot. Everyone now looks good, and I have to start work on the sets and thinking about what shots I want. I've also updated the family tree and Who's Who, and I've finished playing the unimportant houses in the rotation. I'm now at the point where I can start playing and filming for chapter 24.1, which is good.

I do however still need to make some recolours of pictures and sort out who Peter and Andrew are going to marry. This leads me to this post. You see, I had a few people mention that they wouldn't say no to their simselves meeting the boys, and so I created a family consisting of the boys and six simselves. I then plonked them on a lot in my challenge hood to see who would choose who. It's a non-BC if you will.

The ladies:

Jess (Mzyra), Katy (Hurrikaty), Lily (Cobaltazure), Marina (Smoothiequeen87), Rose (Rosefyre), Widget (Widget).

The rules (such as they are):

The sims were placed on the lot and their relationships zeroed out, the girls' with Andrew and Peter, the boys with each of the girls.

Turn ons for the boys were set at make up and unemployed, for the girls fitness and unemployed.

Each boy did a low level flirt (check out) with a random girl to set their gender preference. Each girl did a low level flirt (also check out) on each boy.

Sims are left on free will, and no interaction is cancelled out. The exception is using move here to get everyone out of the bathroom or similar, and stocking up the buffet.

I'm topping up their energy and comfort levels, and keeping fun within a comfortable range. I'm also topping up bladder if a sim can't get to a toilet, because the way is blocked. The only time I'm not topping up fun, comfort etc is, if a sim is engaged in an activity which they won't easily drop, eg hang out or splash. The reason being, I'm leaving them to decide when to stop doing that activity.

I've used InSim to turn jealousy off on the lot.

The pictures won't be up to my usual spec: there will be plumbbobs and thought bubbles etc.


Part one is brought to with extra comments by group chat.


Part one )