dicreasy2: (Bertie serious)
[personal profile] dicreasy2
I was playing for a bit last night, rather than editing, and Donna ended up pregnant.

more twins

That's the third set of twins out of six pregnancies so far this generation, and every set has belonged to a sim that is a twin in my story.  (Sophia, Andrew and now Christopher).  Now I know that Sophia and Lauren were never really twins in the game; they're ordinary ALT dormies, but I decided to make them twins for my story since they are identical.  I also know that both Andrew and Christopher, although twins from Regalton 2.0, were created as single sims in Regalton 3.0 and so shouldn't carry any twin gene, but I don't think my game knows that.  It tickles me that my game is making my sims from multiple births have twins themselves.

I've also decided that playing just two days in each house for a rotation is too short.  I'm going to give playing four a go next time, and have been trying to come up with a solution for playing university to keep it all in line with the rest of the neighbourhood.  At the moment I'm thinking of playing the university lots both at the start of the rotation and at the end.  This should allow me graduate any sims who will graduate after the first year of the rotation and be able to put them into the hood at the proper time, whilst also allowing me to send any sims to uni after the first year who should go, and play through their first year at uni.

Date: 2013-05-12 03:53 pm (UTC)
From: [identity profile] tatdatcm.livejournal.com
I do a three day rotation then a four day rotation. Then I know which days I'm stopping on.

Don't you love when the game just knows? :)

Date: 2013-05-13 07:52 am (UTC)
From: [identity profile] dicreasy.livejournal.com
I did think about doing that, but with my aging hack, 2 days = 1 year, so I'm going to try it in multiples of 2 first of all. 2 days is ok, but it's a little too short to feel like I can just let sims be sims, and to remember what I was going to do with them.

I do! It's one of the things which keep this game fresh for me after so many years.

Date: 2013-05-13 01:15 am (UTC)
From: [identity profile] penguingirl03.livejournal.com
Ehehehehe! Donna and Chris twins! Also like your new idea for play rotations.

Date: 2013-05-13 07:54 am (UTC)
From: [identity profile] dicreasy.livejournal.com
I know! And it was thanks to Inteen and risky. Long story short, Christopher had the typical romance fear of marrying Donna, so I was trying to boost his aspiration by fulfilling a want. It makes for a good plot point though, so I think I'm going to use it.

Thanks. I hope that it'll work out well.

Date: 2013-05-15 06:42 pm (UTC)
From: [identity profile] katrisims.livejournal.com
Babies, and Donna & Christopher babies at that! ^^ It's also pretty awesome that your game gives twins to the twin characters like that.

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